Saturday, July 19, 2014

When to Upgrade Your Town Hall

Having trouble figuring out the best time to upgrade your Town Hall? This simple guide will make it easier for you to make the decision. 

Town Hall Levels 1 -2
During the first two levels it doesn't matter when you upgrade. Get your storage buildings upgraded then get your town hall to level 3 as quickly as you can. 

Town Hall Levels 3 -4
At this level you need to make sure all of your buildings are built and your storage buildings are high. Once that is done focus on your laboratory. The lab is now your main focus, you need to keep it upgrading at all times. This is your first priority. You should upgrade your town hall when you get close to running out of things to upgrade in your lab.

Town Hall Levels 5-9
Your lab is still your first priority for upgrading but instead of upgrading your Town Hall based on lab upgrades, you now need to make sure you are close to maxing out all of your buildings before upgrading. Don't worry so much about maxing out your mines and elixir collectors, they are important but not crucial to your success in the upper levels.  

Wednesday, July 16, 2014

TH7 War Base - Pink Mist

This is a variation on the ball that is used frequently in TH8 bases. The base uses forced paths at the outer level to force your attackers giants into springs. If your attacker manages to make it past the outer levels they are forced into the center where they will be greeted by 2 teslas and some major explosions. Getting 1 star from this base is possible but getting 3 will be very difficult.


Saturday, July 12, 2014

TH6 War Base - Flying Giants

This base has worked really well for me through two accounts. Although it looks very simple the giants are forced into a path of destruction.


Wednesday, July 2, 2014

TH7 War Base - Jon

Is farming season over and you are ready make a move up the trophy ladder?  Are you looking for a solid Clan War base?  

In the image below you will see the base layout intended for use in Clan Wars.  You can tell that this is a Clan War base because all of the structures are spread out to make it difficult to pull the Clan Castle troops. This base works well for a few different reasons:
  • It is harder for the attacker to aim their wall breakers at the spots they want them to go.
    • Wall breakers have a tendency to head for the corners of the walls.  
    • Long straight walls make it easier for an attacker to aim WBers.
  • There are multiple layers of defenses to get through in order to get to the mortars and air defenses.  
  • This design takes advantage of all the resource structures having to be attacked first by ground attacks.
    • Your defenses can kill a lot of troops before they even get to your walls.





NOTE:  This design is missing two structures.  The Barbarian King and the Dark Elixir Barracks.

If you want to use this design for Trophies make sure you bring your resource structures closer to your walls so that they are better protected to make it harder for the attackers to get one star.

TH7 Farming Base - Jon

This base is designed for the free give away of your Town Hall in exchange for a 12 hour shield.  The Town Hall is strategically placed out of the range of all defense structures.

If your attacker really wants to get at your resources this base design will make them work for it.  All four sides of the base have a wall opening with a spring trap at the openings to make Giants Fly.  Each one of the openings is also protected by either a cannon or wizard tower.  Making anything that happens to make it through the spring trap be a target for at least three other defense structures.  



Note:  This design is missing two structures.  The Barbarian King and Dark Elixir Barracks.

The BK structure should be located where the Spell factory is currently shown.  The spell factory can move to the left hand side by camp and barracks.  The DE barracks can be located on the right hand side by the barracks and camp.

Sunday, June 29, 2014

TH4 War Base - Flying Barbarians

Here is a design for a level 4 town hall that you can use for clan wars. This design is very simple but effective. Ignore the level of the buildings, I designed this with my current village.

the main part of any war base is the town hall and clan castle. In this design they are both exactly where they need to be, in the center. The mortar and wizard tower are put together for maximum protection for each other. The air defenses are spread out all over to prevent balloon attacks and healers.

The spring traps are conveniently located to make giants fly. By putting a path on the outer level of the base the giants will follow the route and start flying.

The storage units don't factor into clan wars so you can put them anywhere. The main idea of the outside buildings is to make it hard for your attacker to pull your clan castle troops out. Leave them spread out for clan wars. They may get 1 star from you but it will be very hard for anyone to get more than 1 if they are near your level.


Friday, June 20, 2014

TH8 Farming Base - Schimmy

This base is an all around good design that has my favorite element, making giants fly. Starting in the center you will see that your most important defense, your Clan Castle, is well protected. I always keep archers in there as they can kill almost anything that your attacker can throw at you. the next thing to look for is the mortars. In this base the mortars are evenly spaced and cover almost the entire base.

Surrounding the mortars are all of your resource storage. This combined with an outer layer of really good trapping and troop funneling and your attack will have to pay dearly for any resources taken from you.