Monday, March 16, 2015

TH9 - GoWiPe/GoWiWi Strategy

As you ascend to the higher levels of TH9 and TH10 you will notice that it becomes harder and harder to 2 star, let alone 3 star a war base at your level. This guide will help you prepare your attack to maximize your chances at getting at least 2 stars on your attack.

Building Your Army
GoWiPe
2     Golems (60 units)
3     Pekkas (75 units)
2     Witches (24 units)
15   Wizards (60 units)
1     Archer (1 unit)
1     Healing Spell
2     Rage Spells
1     Jump Spell

GoWiWi
4     Golems (120 units)
4     Witches (48 units)
13   Wizards (52 units)
1     Healing Spell
2     Rage Spells
1     Jump Spell

The Drop
I prefer to attack from the side. If you wish to attack from the corner or if the base makes it more advantageous to attack from a corner then by all means do so. The side you should base your attack from is the side with the Archer Queen and hopefully opposite the Barbarian King and/or Clan Castle. The Archer Queen does a lot of damage and does not move a lot while protecting a base. I aim at her to get her dead while the healing spell is still active.

I like to have the Barbarian King and Clan Castle on the opposite side of the Town Hall because they tend to pull your troops toward them and if they are on the opposite side of the Town Hall, your troops will be sitting on the Town Hall when they are finished killing them.

You need to avoid attacking at an angle where the Archer Queen and Barbarian King are on either side of your drop spot. This will cause your troops to veer away from the Town Hall and likely end up giving you a 1 star attack instead of a 2.

Drop Order
Always drop the Golems first. They are fantastic meat shields and they go straight for the defensive structures in your enemy's base. Once the Golems are targeted drop your Wizards. The goal here is to knock down the first set of buildings so your Pekkas (for GoWiPe) will go toward the center. The other purpose off the Wizards is to blow away walls, Clan Castle troops, the Archer Queen and Barbarian King. the witches go last as they need the most protection and you want them targeted last.

Spells 
The first spell you will use is the Healing Spell. After you drop your Wizards you will need to keep an eye on the Golems. If they start to take too much damage or if the Clan castle troops are deployed you will need to drop your Healing Spell. This will keep your Golems alive long enough for your Wizards to catch up and blast away your enemies.

Rage Spells should be used on two occasions. The first is when you encounter the Clan Castle troops and the second is when you engage the Town Hall. The Town Hall has the most hit points and  needs to be knocked down as quickly as possible so your troops can go back to wiping the village.

The Jump Spell should be used to get your Golems into the area of the Town Hall. Usually the most dangerous defensive weapons are located in the center with the Town Hall. Giving your troops easy access to that area will ease the way into getting the Town Hall down faster.

Your Clan Castle Troops
Your first choice for CC troops is whatever someone can give you that is an upgrade over your troops. If you have someone in the clan with a higher level Golem then cook 7 more Wizards and 2 more Archers and put the higher level Golem in your CC. If no one in your clan has higher level troops than you do be courteous and ask for Wizards. If you are attacking with a GoWiPe/GoWiWi and your clan cannot provide you with Wizards then you are in the wrong clan.

Notes
I don't like using Wallbreakers. Wallbreakers have one purpose in life and then they are done. Many times they aren't even able to accomplish their one goal in life. If it is a choice between 8 Wallbreakers and 4 Wizards I would always choose the Wizards. 4 Wizards will end up knocking down more walls and will do a lot more damage along the way.

I don't pull the Clan Castle Troops. I see many attacks fail because they wasted 10 troops to pull the CC, and another 30 troops to kill the CC. You can accomplish the same thing with 1 Healing Spell. Just keep your Golems alive during the onslaught and you will have 10 more Wizards thrashing the village you are attacking than if you pulled their CC.

Good Luck!
 

Monday, March 9, 2015

TH9 War Base - Schimmy

This is the current war base that I am using for TH9. I have some moderate success with it and since my defensive buildings are getting stronger it is getting tougher for opponents to get two stars. Every two star attack I get is from someone with some very high level troops.

What makes this a good base?

  1. Centralized Town Hall and Clan Castle.
  2. Centralized  X Bows and Tesla's.
  3. Cannons have been moved toward the center to help knock off big troops for GoWiPe type of attacks. 
  4. Bombs and traps are set in big groups to ensure hogs cannot take down your defenses. 
  5. The Archer Queen and Barbarian King have been strategically placed to lure your attackers away from the Town Hall.
  6. Air Defense buildings are spread out to make sure spells cannot be used to take down all of the buildings. 
  7. Paths have been created to send attacking ground troops around  the base instead of towards the center. 

 

TH9 Farming Base - Schimmy

This is the farming base I am currently using. My goals for the base are:

  1. Leave the Town Hall outside for cheap shields.
  2. Centralize the Clan castle. 
  3. Protect the main storage buildings.
  4. Set the traps toward the outside of the base to try and stop the main forces from getting any depth.
  5. Double up Giant Bombs to prevent hog attacks.
  6. Place collectors close to the defense for maximum protection.