Wednesday, April 23, 2014

Troop Comparison

I put together a cheat sheet so you can get a quick comparison between troops. There are some things to consider while looking at the chart. The value of a troop is determined by adding the dps/sp + hp/sp.

Troop Comparison Chart

Chart Definitions:
Space - How much troop space a unit occupies
HP - Hit Points the unit has
HP/SP - How many hit points the unit has divided by how many spaces it takes up
DPS - Single target damage per second
DPS/SP - Single target damage per second divided by how many spaces the unit takes up
Value - HP/SP + DPS/SP
Splash - If the unit damages everything in one area instead of just a single target
Flying - If the unit flies
Training - How long a unit takes to train
Speed - How fast a unit can move (higher is better)
Att Spd - Attack speed, how often does damage
Target

  • G - Ground
  • A - Air
  • W - Wall


Notes
  • The Witch's DPS does not factor in her skeletons
  • The highlighted fields are the most for that area
  • I included a DPS/space and HP/space to give a comparison of what you are getting per troop space
  • I did not include a troops target preference
  • DPS does not factor in splash damage

Sunday, April 20, 2014

TH6 Farming Base - Giant Killer

I leveled my Town Hall to 6. This gave me the opportunity to explore more in depth the AI used for giants. The main goal of this build is to stop giants from killing you in clan wars. I do this by luring them into a death trap. If you look at the village you will notice that there is a small gap on both outer sides of the village. Giants will travel a long ways to get to that gap. Once inside they are doomed.

There is a spring trap at each entrance. That will get rid of the first wave of giants. If the attacker throws all of his giants down at once it could possibly send all of his giants away at once. The next area bottlenecks any giants remaining. If they manage to get through this spot the remaining giants will hit another spring trap and that should clear the rest of the giants.

Like any other village this build is susceptible to high level ranged attackers. So far I have only had 2 attackers, both were a minimum of seven levels above me and neither has taken a star from me although one of the two broke into the center area.

Here are some highlights of the defense.



  • Giant gauntlet
  • Clan Castle located in center for clan wars
  • Coin and essence storage can be switched to the center if you want to farm instead of doing clan wars
  • The center area is very difficult to hit with wall breakers

    If you have any questions or comments please feel free to use the comment section of the blog.

Wednesday, April 16, 2014

TH5 War Base - Flying Barbarians

This is a generic defensive strategy for a level 5 town hall. At this level you are still early in the game and you really don't have a lot of choices. Here are the main things to keep in mind.

  • The town hall is your most important building. Keep it in the middle and well protected.
  • Your resources are also important. Keep those well protected too.
  • Putting less important building close to the outside of your walls means all but the giants will have to attack those before they go after your defense.
  • Attacking troops will use open gaps before going through a wall. You can lure giants through these gaps and kill them with well placed traps.
  • Mix your air and ground defense together. If you keep all of one type together you are leaving weaknesses in your defense somewhere.
  • Upgraded defense attack structures are more important than upgraded walls. Upgraded walls will slow your opponent down but it takes the other structures to kill the attackers.
  • For a clan war defense you should move one of your storage structures out and switch in the clan castle. You can switch it back once the battle has begun.
  • While upgrading, try to upgrade different types of buildings at the same time. If you have two or three archer towers upgrading at the same time you will leave yourself very vulnerable to attack.